Working on Iris logo in October 2011

About Me

 

By Greg Sidelnikov / greg.sidelnikov@gmail.com

 

 

 

Ever since the creation of my first website Fallout Software, I have frequently contributed intellectual property in the form of written or visual content to online audiences. To date, over a million people have read and benefitted from my online contributions.

 

I created this page so that people can learn more about me, and the things that I do. So, there are no misunderstandings. At the very least, I feel that it is my responsibility to let people know who is behind creating the content they like to read.

 

My name is Greg; many people know me as a writer because they have read my articles. Others know me as a web designer. Some know me as an artist, because they have seen my artwork.

 

 

1997

 

I move to United States from St. Petersburg, Russia at age 15, flying over the North Atlantic Ocean by myself. My Russian teachers are excited I am going to "America"; they give me all passing grades prior to my departure. I complete high-school in New York during the 3 years that follow.

 

I self study C and C++ as my first computer programming languages, out of an interest for writing video games. I get my hands on a book called Tricks of the Windows Game Programming Gurus by Andre LaMothe, who has a friendly writing style and runs a message board for game developer enthusiasts, in which I participate and share my work.

 

The book teaches me how to write PC games from scratch. I begin to experiment with writing code for computer graphics.

 

During this time I also make my first 2D side scrolling game which plays just like Mario Brothers. When the second level loads up, I can't figure out how to clear video memory, so the game plays much slower in level 2.

 

I develop demos such as the starfield demo, a demo imitation of Jazz Jackrabbit 1 and 2 by Epic Megagames, I clone Nintendo (NES) bomberman, create Tetris and Arkanoid and learn how to write code that will display 3D graphics using texture-mapping. Though, at this time I find it difficult to figure out perspective-correct texture mapping.

 

 

1998

 

I get my first job painting old orange ERA Real Estate signs in the back of the office where my aunt is employed as a real estate broker. After doing this job for a few weeks, my aunt's boss Bob promotes me. I now clean the street around the office for $100 per week. I don't like it, but I make sure to do a good job.

 

When the winter comes, I am offered two bonus jobs: shoveling snow off the roof of the building and cleaning the basement after the sewer pipe cracks open.

 

As I continue going to school, I learn the skill of drawing which years later will result in completing this drawing and this oil painting. Two of my best works so far.

 

I tell my art teacher I have an interest in computers. I tell my computer teacher I have an interest in art.

 

 

2003

 

We move to Port St. Lucie, Florida.

 

I make my first commercial video game written in C++ and Microsoft's DirectDraw library. I call it Briefcase, it is a 2D puzzle game. The object of this game is to be able to place arbitrary-shaped items into the briefcase, and make sure they all fit together, so that the briefcase can be closed. A various set of household items are presented in each increasingly difficult level.

 

Intro and credits 3D animations are made and rendered using 3D Studio Max.

 

Sounds are recorded using Microsoft Sound Recorder and a mono microphone.

 

Graphics are made in Photoshop.

 

Game comes with a custom User Interface and a level editor.

 

After designing 40 levels the game is finished and I upload Briefcase demo to Tucows and CNET (now zdnet) software review sites. I use Kagi to sell my game as a zipped software package. The game sells over 50 copies. The price is $14.77. The demo is free.

 

I kept the official Briefcase Puzzle Game website page for records to this day.

 

The Briefcase gameplay video is available on YouTube.

 

 

Briefcase Accolades

 

  • The game sells over 50 copies.
  • Bytten.com review says it is "Intriguing" and "Most unusual puzzle game."
  • Briefcase is a 5-star winner at Filetransit.com
  • Someone posts a YouTube comment saying they played it as a kid. It's a great honor to receive.
  •  

    2004

     

    Sometime in 2004 I start my first corporation called Fallout Software, Inc. At that time, I didn't know anything about running a business. I try using my skills as a web designer to make sites for small businesses I would find on Craigslist.

     

    The website is now a place for OpenGL tutorials I have written around the same time, just for fun. At this time my skills as a writer improve as I try to write and edit tutorials. Years down the road, these tutorials are used in a published book as a reference. I find my own name in a book as a surprise.

     

     

    2005

     

    My first commercial website project began in 2005 with Chatcake.com. It was inspired by the advent of Myspace and I thought I could make a better social network site.

     

    I was about 23 years old at the time, and I was making things as I was learning them. I knew computer programming really well, but I didn't know what I didn't know.

     

    I make my first Internet money by posting articles on Chatcake, just for fun, which attract over 1 thousand daily visitors who will click on AdSense ads.

     

    Even though this project faced a demise, mostly because I changed the website layout and people started to leave, two years later, someone came out of nowhere with an offer to buy the domain name for $1,300.

     

    I sold this domain name right away using an escrow.com account and paid off my credit card debt, which resulted from moving to California. The new owner of the domain name seems to have not done anything with the site. What was learned from this project will later emerge as a completely new social network site.

     

     

    2007

     

    I move to California using a $3,000 credit card, which I find by accident while going through old mail. I drive exactly 3,000 miles in my first car: the Volkswagen GTI 2005 in two days and two nights.

     

    From this time on and during the next 2 years I will work at 3 software companies, downtown San Francisco, the Bay Area. None of the companies exist anymore at the time of this writing (December 2011), but I learn that there are people like entrepreneurs who get funded with millions of dollars by angel investors to run with their ideas. I also learn that most of the time they don't get to run very far.

     

     

    2008

     

    Authentic Society is a personal encyclopedia website. I wanted to create a website that contains articles on subjects I had an interest in. Some of the articles are college papers written for ex girlfriend on subjects such as salem witchcraft. I develop tools for adding new content to the website by directly typing them while looking at the page in the browser.

     

    Authentic Society begins to sign up members to participate in the social network section of the website. People are brought together into interest-based channels.

     

    I pick up basic Internet Marketing skills with the goal of being able not only to write content but to distribute it to people who want to read it.

     

     

    2011

     

    Steve Jobs dies. And I am inspired to start my own "apple", which is the culmination of all experience I have gained since 1997. I call my company Iris. Iris is now the identity of everything that will be produced by me. My goals for the future are:

     

    1)    To remain productive, develop more knowledge and to use my creativity.

    2)    To create a worldwide interest-based social network that unites people.

    3)    To write educational articles that provide value to those who need it.

    4)    To create a new genre of interactive video games.

    5)    To experiment with photography and make a movie.

     

     

    2012

    I started the year by creating a new programming tutorial newsletter - the jQuery newsletter. Within a few weeks, I come up with these HTML demos. I develop a stronger interest in making HTML games.

    html game

    I loved the Double Dragon & Battletoads on NES. But that was when I was a kid. Now I am grown up enough to recreate the experience with HTML! jQuery played a big role in swiftly developing this demo in just under 10 hours from start to finish.
    another html game

    Just for fun, I decided to make this game. I called it Protect the Earth. It took me about 6 hours to do. This one has actual gameplay, but still needs a scoring system.

    jQuery played a big role in developing these HTML5 demos. But in large part, I owe it to my past experience working with browsers and creative experiments. Try not to stop yourself from learning a small detail that seems unworthy of your time.

    Subscribe to my Free jQuery Programming Newsletter

    Knowing enough details is what allows us to stay creative. Do you want to just play around? Or do you want to really learn something and use that knowledge to make a meaningful impact on your work?

     

    2012 is not over yet. . .

    Let's be friends: my facebook | my twitter